PENGARUH MODEL JIGSAW TERHADAP PEMEROLEHAN BELAJAR IPS KELAS V SEKOLAH DASAR KOTA PONTIANAK

Elfera GS, Ngatiyo ., Nursyamsiar T

Abstract


Abstract: The Research of the Effect of Using Jigsaw With Media Puzzle to Acquisition Of IPS Class V Fifth Grade Students of SDN 28 Pontianak Kota, with in purpose to get information about the Effects of Jigsaw with Media Puzzle to Acquisition IPS Fifth Grade Students SDN 28 Pontianak Kota. The method used is experimental, used is quasi experiment with pretest-posttest control group design. Based on statistical calculations from average results of post-test control group is 72,21 and avarage score of sample is 82,20. Optained thitung was 3,96 in significance = 5%, obtained ttabel 1,677 which means, thitung > ttabel (3,96> 1,677). From the calculation of effect size (ES) obtained the price ES = 1,08 (high criteria). It means the learning through jigsaw with media puzzle effect to acquisition IPS of fifth grade students of SDN 28 Pontianak Kota.

Keywords: Effects, Model Jigsaw, Media Puzzle, Acquisition Learning

Abstrak: Penelitian mengenai Pengaruh Penggunaan Model Jigsaw Dengan Media Puzzle Terhadap Pemerolehan Belajar IPS Peserta Didik Kelas V SDN 28 Pontianak Kota, bertujuan mendapatkan informasi mengenai Pengaruh Model Jigsaw dengan Media Puzzle terhadap Pemerolehan Belajar IPS Peserta Didik Kelas V SDN 28 Pontianak Kota. Metode yang digunakan yaitu metode eksperimen dengan bentuk quasi experiment jenis pretest-posttest control group design. Berdasarkan perhitungan statistik dari rata-rata hasil post-test kelas kontrol 72,21 dan rata-rata post-test kelas eksperimen 82,20 diperoleh thitung sebesar 3,96 pada tahap signifikansi = 5%, diperoleh ttabel 1,677 yang berarti thitung > dari ttabel (3,96 > 1,677). Dari perhitungan effect size (ES) diperoleh harga ES = 1,08 (kriteria tinggi). Hal ini berarti pembelajaran dengan menggunakan model jigsaw dengan media puzzle berpengaruh terhadap pemerolehan belajar IPS peserta didik kelas V SDN 28 Pontianak Kota.

Kata Kunci: Pengaruh, Model Jigsaw, Media Puzzle, Pemerolehan Belajar


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DOI: http://dx.doi.org/10.26418/jppk.v2i3.1375

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