Penerapan Augmented Reality Pada Pembelajaran Biologi Tentang Sirkulasi Darah : Systematic Literature Review
Abstract
Pembelajaran biologi tentang Sirkulasi darah manusia merupakan pembelajaran yang sulit untuk dipahami. Karena ketika proses pembelajaran berlangsung masih menggunakan media pembelajaran secara tradisional yaitu dengan cara membaca dan menjelaskan. Media pembelajaran tradisional kurang cocok jika diterapkan pada saat ini. Karena, media pembelajaran tradisional ini terkesan monoton dan kurang melibatkan siswa secara aktif yang mengakibatkan sulitnya siswa untuk memahami materi yang sedang dijelaskan karena siswa hanya mengandalkan buku bacaan dan penjelasan dari guru tanpa melihat secara langsung proses sirkulasi darah manusia dapat terjadi. Maka dari itu perlu adanya analisis mengenai penerapan teknologi Augmented Reality sebagai media bantu untuk pembelajaran sirkulasi darah manusia. Metode yang digunakan dalam analisis ini adalah dengan study literature review terhadap pembelajaran biologi tentang sirkulasi darah manusia. Berdasarkan hasil dari 25 jurnal yang telah dianalisis dapat disimpulkan bahwa perlu adanya media bantu untuk pembelajaran biologi tentang sirkulasi darah manusia untuk mempermudah ketika proses pembelajaran berlangsung. Kesimpulan dengan menerapakan teknologi Augmented Reality memberikan berbagai macam dampak positif seperti dapat mempermudah ketika proses pembelajaran berlangsung, meningkatkan minat dan motivasi belajar siswa.
Keywords
Full Text:
PDFReferences
P. Sirohi, A. Agarwal, and P. Maheshwari, “A survey on augmented virtual reality: Applications and future directions,” in 2020 7th International Conference on Information Technology Trends, ITT 2020, Institute of Electrical and Electronics Engineers Inc., Nov. 2020, pp. 99–106. doi: 10.1109/ITT51279.2020.9320869.
C. Blankenberg, B. Gebel-Sauer, and P. Schubert, “Using a graph database for the ontology-based information integration of business objects from heterogenous Business Information Systems,” in Procedia Computer Science, Elsevier B.V., 2021, pp. 314–323. doi: 10.1016/j.procs.2021.12.019.
A. Anjarwati, M. Irianti, and E. Sutomo, “BASA (BAROMETER SAINS) Jurnal Inovasi Pembelajaran IPA Pengaruh media pembelajaran powerpoint interaktif terhadap hasil belajar IPA siswa SMP negeri 5 Raja Ampat pada materi sistem peredaran darah pada manusia Informasi artikel ABSTRAK.” [Online]. Available: https://unimuda.e-journal.id/basa/index
Y. SMP Negeri and K. Tulungagung, “Upaya Meningkatkan Prestasi Belajar IPA tentang Sistem Peredaran Darah Manusia melalui Creative Problems Solving pada Siswa Kelas VIII-G Semester 1 SMP Negeri 1 Karangrejo TulungagungTahun Pelajaran 2018/2019”, doi: 10.28926/jpip.v2i3.473.
R. Layona, B. Yulianto, and Y. Tunardi, “Web based Augmented Reality for Human Body Anatomy Learning,” in Procedia Computer Science, Elsevier B.V., 2018, pp. 457–464. doi: 10.1016/j.procs.2018.08.197.
P. Darah Manusia Di, N. Azmin, dan Bakhtiar, M. Program Studi Pendidikan Biologi, N. Tenggara Barat, and D. Sekolah Tinggi Keguruan dan Ilmu Pendidikan Bima, “Keefektifan Penerapan Metode Simulasi Pada Konsep Sistem Keefektifan Penerapan Metode Simulasi Pada Konsep Sistem Peredaran Darah Manusia Di Kelas VIII SMPN 8 Satap Soromandi Tahun Pelajaran 2021/2022”, doi: 10.36312.
Y. Tan, W. Xu, S. Li, and K. Chen, “Augmented and Virtual Reality (AR/VR) for Education and Training in the AEC Industry: A Systematic Review of Research and Applications,” Buildings, vol. 12, no. 10. MDPI, Oct. 01, 2022. doi: 10.3390/buildings12101529.
M. Akçayır and G. Akçayır, “Advantages and challenges associated with augmented reality for education: A systematic review of the literature,” Educ Res Rev, vol. 20, pp. 1–11, Feb. 2017, doi: 10.1016/j.edurev.2016.11.002.
B. Klimova and P. Polakova, “Students’ perceptions of an EFL vocabulary learning mobile application,” Educ Sci (Basel), vol. 10, no. 2, Feb. 2020, doi: 10.3390/educsci10020037.
Z. S. Seidametova, Z. S. Abduramanov, and G. S. Seydametov, “Using augmented reality for architecture artifacts visualizations,” 2021. [Online]. Available: http://cepulib.ru/index.php/ru/resursy/personalii/47-s-personalii/169-sejdametova-zarema-sejdalievna
S. Khairunnisa and T. A. Aziz, “Studi Literatur: Digitalisasi Dunia Pendidikan dengan Menggunakan Teknologi Augmented Reality pada Pembelajaran Matematika,” Jurnal Riset Pendidikan Matematika Jakarta, vol. 3, no. 2, pp. 53–62, Aug. 2021, doi: 10.21009/jrpmj.v3i2.22267.
E. L. Amalia and D. Suryani H, “Augmented Reality untuk Sistem Pernafasan pada Manusia,” SMARTICS Journal, vol. 5, no. 2, pp. 55–59, Oct. 2019, doi: 10.21067/smartics.v5i2.3390.
N. Hidayah Adnan, I. Ahmad, and N. Abdullasim, “Systematic Review on Augmented Reality Application for Autism Children,” 2018. [Online]. Available: https://www.researchgate.net/publication/331212683
S. H. Hasasiyah, B. A. Hutomo, B. Subali, and P. Marwoto, “Analisis Kemampuan Literasi Sains Siswa SMP pada Materi Sirkulasi Darah,” Jurnal Penelitian Pendidikan IPA, vol. 6, no. 1, p. 5, Oct. 2019, doi: 10.29303/jppipa.v6i1.193.
M. Venkatesan et al., “Virtual and augmented reality for biomedical applications,” Cell Reports Medicine, vol. 2, no. 7. Cell Press, Jul. 20, 2021. doi: 10.1016/j.xcrm.2021.100348.
J. Uribe, D. Harmon, B. Laguna, and J. Courtier, “Augmented-Reality Enhanced Anatomy Learning (A-REAL): Assessing the utility of 3D holographic models for anatomy education,” Annals of 3D Printed Medicine, vol. 9, Feb. 2023, doi: 10.1016/j.stlm.2022.100090.
H. Salmi, A. Kaasinen, and V. Kallunki, “Towards an Open Learning Environment via Augmented Reality (AR): Visualising the Invisible in Science Centres and Schools for Teacher Education,” Procedia Soc Behav Sci, vol. 45, pp. 284–295, 2012, doi: 10.1016/j.sbspro.2012.06.565.
M. L. Bernacki, J. A. Greene, and H. Crompton, “Mobile technology, learning, and achievement: Advances in understanding and measuring the role of mobile technology in education,” Contemporary Educational Psychology, vol. 60. Academic Press Inc., Jan. 01, 2020. doi: 10.1016/j.cedpsych.2019.101827.
G. W. Young, S. Stehle, B. Y. Walsh, and E. Tiri, “Exploring Virtual Reality in the Higher Education Classroom: Using VR to Build Knowledge and Understanding,” 2020.
S. Shen, K. Xu, M. Sotiriadis, and Y. Wang, “Exploring the factors influencing the adoption and usage of Augmented Reality and Virtual Reality applications in tourism education within the context of COVID-19 pandemic,” J Hosp Leis Sport Tour Educ, vol. 30, Jun. 2022, doi: 10.1016/j.jhlste.2022.100373.
J. Garzón, J. Pavón, and S. Baldiris, “Systematic review and meta-analysis of augmented reality in educational settings,” Virtual Real, vol. 23, no. 4, pp. 447–459, Dec. 2019, doi: 10.1007/s10055-019-00379-9.
S. Gargrish, A. Mantri, and D. P. Kaur, “Augmented reality-based learning environment to enhance teaching-learning experience in geometry education,” in Procedia Computer Science, Elsevier B.V., 2020, pp. 1039–1046. doi: 10.1016/j.procs.2020.05.152.
A. M. Al-Ansi, M. Jaboob, A. Garad, and A. Al-Ansi, “Analyzing augmented reality (AR) and virtual reality (VR) recent development in education,” Social Sciences and Humanities Open, vol. 8, no. 1. Elsevier Ltd, Jan. 01, 2023. doi: 10.1016/j.ssaho.2023.100532.
T. Zuo, M. V. Birk, E. D. van der Spek, and J. Hu, “The effect of fantasy on learning and recall of declarative knowledge in AR game-based learning,” Entertain Comput, vol. 46, May 2023, doi: 10.1016/j.entcom.2023.100563.
T. Zuo, M. V. Birk, E. D. van der Spek, and J. Hu, “The mediating effect of fantasy on engagement in an AR game for learning,” Entertain Comput, vol. 42, May 2022, doi: 10.1016/j.entcom.2022.100480.
DOI: https://doi.org/10.26418/justin.v12i1.72287
Refbacks
- There are currently no refbacks.
Copyright (c) 2024 JUSTIN (Jurnal Sistem dan Teknologi Informasi)
View My Stats
All article in Justin is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License