PENINGKATAN HASIL BELAJAR SISWA PADA PEMBELAJARAN ILMU PENGETAHUAN SOSIAL DENGAN TEAM GAMES TOURNAMEN DI KELAS IV SDN 07 SADANIANG

Fransisca Siska, Suryani ., Budiman Tampubolon

Abstract


Abstrak : Penelitian ini secara umum bertujuan untuk mendeskripsikan Peningkatan hasil belajar siswa pada pembelajaran ilmu pengetahuan sosial dengan menerapkan model pembelajaran kooperatif tipe Team Games Tournament di Kelas IV Sekolah Dasar Negeri 07 Sadaniang. Hasil penelitian kemampuan guru merencanakan pembelajaran Ilmu Pengetahuan Sosial dengan menerapkan model pembelajaran kooperatif tipe team games tournamen total skor, yaitu 16,16 dan rata-rata skor, yaitu 3,23. Hasil penelitian kemampuan guru melaksanakan pembelajaran Ilmu Pengetahuan Sosial dengan menerapkan pembelajaran kooperatif tipe teams games tournamen total skor, yaitu 12,22 dan rata-rata skor, yaitu 3,05. Jumlah perolehan nilai hasil belajar siswa pada siklus I adalah 510 dengan rata-rata 56,66. Dari analisis data yang diperolehan hasil belajar siswa pada siklus II adalah 650 dengan rata-rata 72,22, maka  perolehan hasil belajar siswa pada siklus I dan siklus II adalah 15,56.

 

Kata kunci : Peningkatan, hasil belajar, team games tournament

 

Abstract : This Research in general aim to for mendeskripsikan of is Make-Up of result learn student at study of social science by applying model study of type co-operative of Team Games of Tournament in Class of IV Elementary School Country 07 Sadaniang. This Research is done/conducted by counted 2 cycle, each;every cycle consist of 1 times meeting. Result of research of ability of teacher plan study of Social Science by applying model study of type co-operative of team gamete of tournamen first performance indicator denganb up to total obtained last indicator of score, that is 16,16 and score mean, that is 3,23. Result of research of ability of teacher execute study of Social Science by applying study of type co-operative of teams games of tournamen, first performance indicator up to total obtained last indicator of score, that is 12,22 and score mean, that is 3,05. Amount of acquirement of value result of learning student at cycle of I is 510 with mean 56,66. From data analysis which is acquirement of result learn student at cycle of II is 650 with mean 72,22, hence difference acquirement of result learn student at cycle of I and cycle of II is 15,56.

 

Keyword : Make-Up of, result learn, games team of tournament.

 

 

 


Full Text:

PDF


DOI: https://doi.org/10.26418/jppk.v3i8.6792

Refbacks

  • There are currently no refbacks.



Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK)  published by

Faculty of Teacher Training and Education, Universitas Tanjungpura

CP: (62)83125507573

ISSN: 2715-2723 (online)



This is a website that publishes open access articles distributed under the Creative Commons License. Licensed under the terms  of the Creative Commons Attribution 4.0 International License .Lisensi Creative Commons 

View JPPK Stats