THE USE OF BOARD RACE GAME: A LIBRARY RESEARCH ON THE IMPROVEMENT OF STUDENTS’ VOCABULARY MASTERY

Andre Dwivaan Syaputra, Eusabinus Bunau, Surmiyati Surmiyati

Abstract


 The objective of this research is to gather data that can be used to assess whether or not using the Board Race Game helped students improve their vocabulary mastery. The method makes use of PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses). Based on a descriptive table of a systematic review, there are tenth national journal articles findings that are successfully identified to mention concerning this research. Then, by categorizing tabulated outcome data into the fourth categories, the improvements are concluded respectively: 1) Using board games to teach students vocabulary has a big influence on their ability to remember words; 2) Applying the board race method, students' vocabulary mastery improved; 3) The ability of students to memorize words used in board race games developed; 4) The board game Pictionary and the touch-and-go game are two examples of board races. It is recommended that the English teacher engage the students and improve them comprehend vocabulary.

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DOI: http://dx.doi.org/10.26418/jppk.v12i2.63473

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Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK)  published by

Faculty of Teacher Training and Education, Universitas Tanjungpura

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ISSN: 2715-2723 (online)



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