PENGARUH PERMAINAN TRADISIONAL TERHADAP HASIL LOMPAT JANGKIT SISWA XI IPS2 SMAN 6 PONTIANAK
Abstract
Abstract: The problem is there any research on the influence of the traditional
game triple jump results XI IPS 2 students of SMAN 6 Pontianak. The purpose of
the study the influence of the traditional game against the triple jump results XI
IPS 2 students of SMAN 6 Pontianak. The method used is an experimental
method to form a pre-experimental design. Population class XI students of SMAN
6 students Pontianak 120. Sampling is purposive sampling technique that is class
XI IPS2 SMAN 6 Pontianak, amounting to 28 students. Data analysis was
performed using t-test analysis. The results of the initial test average 15.54 and an
average final test 17.68, an increase of 2.11. The results of the t-test t-test value
of 9.899 is greater than the value of 2.052 ttable, influences of traditional games
against triple jump results XI IPS 2 students of SMAN 6 Pontianak significant.
The percentage increase amounts to 13.77%.
Keywords: Traditional Game Model, Learning Outcomes triple jump.
Abstrak: Masalah penelitian adakah pengaruh permainan tradisional terhadap
hasil lompat jangkit siswa XI IPS 2 SMAN 6 Pontianak. Tujuan penelitian
pengaruh permainan tradisional terhadap hasil lompat jangkit siswa XI IPS 2
SMAN 6 Pontianak. Metode yang digunakan adalah metode eksperimen dengan
bentuk pre-experimental design. Populasi siswa kelas XI SMAN 6 Pontianak 120
siswa. teknik Sampling yaitu purposive sampling yaitu kelas XI IPS2 SMAN 6
Pontianak yang berjumlah 28 siswa. Analisis data dilakukan dengan
menggunakan analisis uji-t. Hasil rata-rata tes awal 15,54 dan rata-rata tes akhir
17,68, mengalami peningkatan sebesar 2,11. Hasil uji-t nilai dari ttest 9,899 lebih
besar dari nilai ttabel 2,052, Terdapat pengaruh permainan tradisional terhadap hasil
lompat jangkit siswa XI IPS 2 SMAN 6 Pontianak yang signifikan. Persentase
peningkatan adalah sebesar 13,77%.
Kata Kunci: Model Permainan Tradisional, Hasil Belajar Lompat Jangkit.
game triple jump results XI IPS 2 students of SMAN 6 Pontianak. The purpose of
the study the influence of the traditional game against the triple jump results XI
IPS 2 students of SMAN 6 Pontianak. The method used is an experimental
method to form a pre-experimental design. Population class XI students of SMAN
6 students Pontianak 120. Sampling is purposive sampling technique that is class
XI IPS2 SMAN 6 Pontianak, amounting to 28 students. Data analysis was
performed using t-test analysis. The results of the initial test average 15.54 and an
average final test 17.68, an increase of 2.11. The results of the t-test t-test value
of 9.899 is greater than the value of 2.052 ttable, influences of traditional games
against triple jump results XI IPS 2 students of SMAN 6 Pontianak significant.
The percentage increase amounts to 13.77%.
Keywords: Traditional Game Model, Learning Outcomes triple jump.
Abstrak: Masalah penelitian adakah pengaruh permainan tradisional terhadap
hasil lompat jangkit siswa XI IPS 2 SMAN 6 Pontianak. Tujuan penelitian
pengaruh permainan tradisional terhadap hasil lompat jangkit siswa XI IPS 2
SMAN 6 Pontianak. Metode yang digunakan adalah metode eksperimen dengan
bentuk pre-experimental design. Populasi siswa kelas XI SMAN 6 Pontianak 120
siswa. teknik Sampling yaitu purposive sampling yaitu kelas XI IPS2 SMAN 6
Pontianak yang berjumlah 28 siswa. Analisis data dilakukan dengan
menggunakan analisis uji-t. Hasil rata-rata tes awal 15,54 dan rata-rata tes akhir
17,68, mengalami peningkatan sebesar 2,11. Hasil uji-t nilai dari ttest 9,899 lebih
besar dari nilai ttabel 2,052, Terdapat pengaruh permainan tradisional terhadap hasil
lompat jangkit siswa XI IPS 2 SMAN 6 Pontianak yang signifikan. Persentase
peningkatan adalah sebesar 13,77%.
Kata Kunci: Model Permainan Tradisional, Hasil Belajar Lompat Jangkit.
DOI: http://dx.doi.org/10.26418/jppk.v3i7.6327
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