Using Hot Seat Game To Enhance Students’ Interest in Learning English

Agung Sudibyo, Iwan Supardi, Dwi Riyanti

Abstract


Abstract

This research aims to enhance students’ interest in learning English by using hot seat game. This research is a Classroom Action Research. These participants were year-8 students in class G that consisted of 30 students. This research was done in two cycles. The researcher observed students’ enhancement in their interest in learning English by collecting data through field notes, observation checklist, and questionnaire. In brainstorming the teacher, a model to show how to describe an animal by using a mouth or gesture. The researcher gave an example and became a model of how to describe an animal by using gestures, or by mouth in the classroom. The data for students’ interest was obtained questionnaire which used the Likert scale. The result showed that the students’ problems of low interest had been solved by using Hot Seat Game as techniques in teaching-learning process. Furthermore, students’ interest in learning English is also enhanced. It was found that the students participated well, and showed enthusiasm during the teaching and learning process. In the conclusion, the technique was able to enhance students’ interest in learning English. The researcher recommends the teacher to use Hot Seat Game as a technique in learning English.

Key words: Hot Seat Game, Interest, Learning English


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e-ISSN : 2715-2723