MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR SISWA MELALUI TEAMS GAMES TOURNAMENT DILENGKAPI TEKNIK KANCING GEMERINCING
Abstract
Abstrak : Penelitian ini dilatar belakangi oleh keinginan guru untuk memperbaiki kualitas pembelajarannya. Kualitas pembelajaran dapat dipengaruhi oleh aktivitas dan hasil belajar. Penelitian ini bertujuan untuk meningkatkan aktivitas dan hasil belajar siswa kelas XF SMAN 9 Pontianak pada materi hukum dasar kimia melalui model kooperatif tipe Teams Games Tournament (TGT) dilengkapi teknik kancing gemerincing. Bentuk penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK). Sebanyak 34 orang siswa berpartisipasi dalam penelitian ini. Lembar observasi dan tes hasil belajar digunakan sebagai instrumen penelitian. Hasil penelitian menunjukkan peningkatan terhadap aktivitas memperhatikan, aktivitas lisan dan aktivitas menulis dari pra siklus ke siklus I berturut-turut sebesar 62,29%, 67,64%, dan 44,47%. Aktivitas memperhatikan, aktivitas lisan dan aktivitas menulis meningkat dari siklus I ke siklus II berturut-turut sebesar 2,94%, 2,21%, dan 17,64%. Hasil penelitian juga menunjukkan peningkatan terhadap hasil belajar dari pra siklus ke siklus I sebesar 41,18% dan dari siklus I ke siklus II sebesar 5,88%.
Kata kunci : teams games tournamen, kancing gemerincing
Abstract: This research backgrounded by teacher's expect to improve the learning quality. Learning quality can be regarded by activities and learning outcomes. The aims of this reasearch are to improve the activities and student's learning outcomes of tenth-grade in SMAN 9 Pontianak on chemical base law subject through cooperative model type of Teams Games Tournament (TGT) which is completed by jingle button technic. This research was Classroom Action Research (CAR). Thirty four students were participated in this research. Observation sheets and achievement test were used as research instruments. The result of this study indicated the increased of visual activities, oral activities and writing activities of pre-cycle to first-cycle were about 62,29%, 67,64%, and 44,47%. Visual activities, oral activities and writing activities increased from first-cycle to second-cycle were about 2,94%, 2,21%, and 17,64%. The result of this study indicated to increased of learning outcome from pre-cycle to first-cycle was about 41,18% and 5,88% for first-cycle to second-cycle
Keywords: teams games tournamen, jingle button
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PDFDOI: http://dx.doi.org/10.26418/jppk.v3i1.4400
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