PENGARUH MODELROLE PLAYINGTERHADAP HASlL BELAJAR SISWA DALAM PEMBELAJARAN TEMATIK KELAS IV SD
Abstract
Abstract
The problem in this research was “How does the effect of role playingtoward the learning outcomes of thematic learning of four grade student of Elementary School03 Pontianak City?”. The model used in this study was an experimental method to form the study was Quasi Experimental Design, with experimental design Nonequivalent Control Group Design. The sampling technique used non probability sampling with purposive sampling type. Data collection tools used in the form of learning outcomes document and of a written objective-shaped testwith 45 questions. Based on statistical calculations of the final test experimental class average of 80,92 and learning results of final test control class 73,33, the final test data was obtained at 2,579 and (α = 5% and dk 30+ 27 – 2 = 55) amounting to 2,005 because (2,579)>(2,005), then Ha is received. This means that the use role playing in thematic learning has a moderate influence on the learning outcomes of four grade student of Sekolah Elementery School 03 Pontianak City.
Keywords: Learning Outcomes, Role Playing, Thematic Learning
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PDFDOI: http://dx.doi.org/10.26418/jppk.v8i12.37913
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