PENERAPAN MODEL PEMBELAJARAN TEAM GAMES TOURNAMENT PADA PEMBELAJARAN EKONOMI
Abstract
Abstract
This study aimed how to know implementasion in learning models Team Games Tournament( TGT ) and conventional learning models in improving student learning outcomes lesson Economy Class X SMA PGRI 1 Pontianak. Method used in this study is an experimental method using quasi experimental design with design research nonequivalent control group design . Subjects in this study were students of class X SMA PGRI 1 Pontianak with the number of 57students . Data collection tool used in this study is a direct observation sheet , achievement test documentation and paper work The results showed that the learning outcomes of the experimental class is higher than the control class for improving student learning outcomes larger experimental class is 75,60 while the control group only increased by 67,65.
Keywoards: Teams Games Tournament, Learning Economy
Full Text:
PDFDOI: http://dx.doi.org/10.26418/jppk.v7i7.26090
Refbacks
- There are currently no refbacks.
Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK) published by
Faculty of Teacher Training and Education, Universitas Tanjungpura
CP: (62)83125507573
ISSN: 2715-2723 (online)
This is a website that publishes open access articles distributed under the Creative Commons License. Licensed under the terms of the Creative Commons Attribution 4.0 International License .
View JPPK Stats