IMPROVING STUDENTS’ VOCABULARY MASTERY BY USING MIME GAME IN SMPN 3 SUNGAI RAYA

Eni Purnama

Abstract


 

Abstract

The students’ problem in learning English was lacking of vocabulary. One of the factors was the lack of their interest in learning English. In order to enrich their vocabulary, the researcher used Mime game in order to attract their interest to learn. The purpose of this research is to improve students’ vocabulary mastery and interest by using Mime game to the Class VII A students of SMPN 3 Sungai Raya. The method used in this research is Classroom Action Research which consists of Planning, Acting, Observing, and Reflecting. This research was done in two cycles. The participants of this research were the seventh-grade students in class VII A with the total of 32 students. The technique of collecting the data was observation, field note, and measurement test. The writer elaborated the result of observation checklist, field note and students’ mean score to get the findings. The results of this study showed that the implementation of Mime Game improved students’ vocabulary, they began to show interest by actively answered questions, and enthusiastic while guessing the action word.

Keywords: Vocabulary Mastery, Mime Game

 


Full Text:

PDF


DOI: http://dx.doi.org/10.26418/jppk.v6i8.21445

Refbacks

  • There are currently no refbacks.



Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK)  published by

Faculty of Teacher Training and Education, Universitas Tanjungpura

CP: (62)83125507573

ISSN: 2715-2723 (online)



This is a website that publishes open access articles distributed under the Creative Commons License. Licensed under the terms  of the Creative Commons Attribution 4.0 International License .Lisensi Creative Commons 

View JPPK Stats