PEMANFAATAN MULTIMEDIA INTERAKTIF PADA MODEL PROBLEM BASED LEARNING DALAM PEMBELAJARAN MATEMATIKA DI KELAS VIII
Abstract
Abstrak: Penelitian ini merupakan penelitian pemanfaatan multimedia interaktif pada model problem based learning dalam pembelajaran matematika. Multimedia interaktif ini menyajikan penyelesaian soal luas permukaan dan volume kubus, balok, prisma dan limas menggunakan model problem based learning secara inovatif, menarik, memotivasi, dan pebelajar dapat memilih menu sesuai dengan kebutuhannya. Metode dalam penelitian pemanfaatan ini menggunakan pendekatan kualitatif. Sedangkan teknik pengumpulan data yang digunakan adalah teknik observasi langsung, teknik komunikasi langsung, dokumentasi, dan teknik pengukuran. Hasil penelitan menunjukkan bahwa pelaksanaan pembelajaran menggunakan multimedia interaktif pada model problem based learning berlangsung baik dan dapat meningkatkan kualitas proses pembelajaran, selain itu perolehan belajar dalam pembelajaran matematika meningkat setelah memanfaatkan multimedia interaktif pada model problem based learning yang terlihat dari presentase ketuntasan mencapai 85,71%.
Kata Kunci: Multimedia Interaktif, Model Problem Based Learning
Abstract: This study is the use of interactive multimedia on the model of problem-based learning in mathematics. This interactive multimedia present a problem-solving of sueface area and volemu of cubes, blocks, prism and pyramid using a model of problem-based learning in an inovative, exciting, motivating way, and learners can choose the menu according to his needs. The method in this research is a qualitative approach. While data collection techniques used are direct observation technique. The research result that the implementation of learning using interactive multimedia on the model of problem-based learning lasted well and can improve the quality of the learning process, furthermore the learning achievement in mathematics increased after the use of interactive multimedia on the model of problem-based learning that is visible from the percentage of completeness reached 85,71%.
Keywords: Interactive Multimedia, Model Problem Based Learning.
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PDFDOI: http://dx.doi.org/10.26418/jppk.v4i11.12314
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