PERANCANGAN KAWASAN GELANGGANG OLAHRAGA DI KOTA SEKADAU

Gustiawan Hidayat, Valentinus Pebriano, Lestari Lestari

Abstract


The sports arena is a place to do sports activities. The existence of the arena has an important role so that the goals of exercise can be achieved. In Sekadau Regency at this time the place is still not available, so that services for the community in Sekadau Regency have not been fulfilled to the fullest. Meeting the needs of community infrastructure services and improving human quality is one of the goals of designing the arena building. The existence of a sports arena in Sekadau Regency not only supports the community in exercising, but can be used outside of sports activities. The sports arena has more than one activity that is accommodated so that it has the potential to become a center for gathering public activities and becoming an icon of the city. The design of the sports arena area aims to facilitate sports activities, public spaces and become an icon of Sekadau City. In this design the glass box method is used to support the design objectives. The results of the design of the sports arena area in the form of areas and buildings that elevate locality values, form an area and building design that displays characteristics and is only found in Sekadau City.


Keywords


Arena, Sport, Public Space, Landmark, Sekadau

Full Text:

PDF

References


Carr, S., Stephen, C., Francis, M., Rivlin, L. G., dan Stone, A. M. (1992). Public space. Cambridge: Cambridge University Press

Departemen Pekerjaan Umum. (2021, November 7). Tata Cara Perencanaan Teknik Bangunan Gedung Olahraga. Bandung: Yayasan Lpmb. Retrieved from Https://Dokumen.Tips/Documents/Sni-03-3647-1994.Html

Hedlund, D., Fried, G., & Smith, R. (2022, March 8) Esports Business Management. Champaign: Human Kinetics. Retrieved from https://books.google.co.id/books?id=cAjwDwAAQBAJ&printsec=frontcover&hl=id#v= onepage&q&f=false

Kementerian Pariwisata dan Ekonomi Kreatif Republik Indonesia. (2022, Februari 14). Goa Lawang Kuari. Retrieved from http://direktoripariwisata.id/unit/4024

Kurniawan, F. (2019). E-Sport dalam Fenomena Olahraga Kekinian. Jorpres (Jurnal Olahraga Prestasi), 15(2), 61-66

Lynch, K. (2022, March 16). The Image of The City. Retrieved from https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwiZoLbt58j2AhVKwjgGHcw4DAUQFnoECAUQAQ&url=https%3A%2F%2Fwww.miguelangelmartinez.net%2FIMG%2Fpdf%2F1960_Kevin_Lynch_The_Image_of_The_City_book.pdf&usg=AOvVaw2rCdRl9xuSUuVNgP3Zkt04

Muntiaha, G. I., Egam, P. P., & Waani, J. O. (2018). Penerapan Konsep Urban Tourism Pada Perancangan Permukiman Sindulang Satu Di Manado. Fraktal: Jurnal Arsitektur, Kota Dan Sains, 3(1)

Sudikno, A. (2022, March 2). Memaknai Lokalitas Dalam Arsitektur Dlingkungan Binaan, Seminar Nasional Arsitektur dan Tata Ruang (SAMARTA), Universitas Udayana, Denpasar 6 Oktober 2017. Retrieved from https://www.researchgate.net/publication/320372225_MEMAKNAI_LOKALITAS_DALAM_ARSITEKTUR_DLINGKUNGAN_BINAAN




DOI: http://dx.doi.org/10.26418/jmars.v10i2.55691

Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.

Editorial Office/Publisher Address:
Department of Architecture, Faculty of Engineering, Universitas Tanjungpura Pontianak, Jl. Prof. Dr. H. Hadari Nawawi, Pontianak, 78124, Kalimantan Barat, Indonesia. 

Email: jmars@untan.ac.id