PENINGKATAN AKTIVITAS BELAJAR SISWA MENGGUNAKAN MODEL KOOPERATIF TEAMS GAMES TOURNAMENT DI SEKOLAH DASAR
Abstract
Abstrak : Tujuan penelitian ini adalah untuk mendeskripsikan peningkatan aktivitas belajar siswa dengan menggunkan model kooperatif teams games tournament pada pelajaran Ilmu Pengetahuan Sosial kelas VC SD Negeri 18 Pontianak Barat. Metode penelitian yang digunakan adalah metode deskriptif dengan bentuk Penelitian Tindakan Kelas. Subyek penelitian adalah guru mata pelajaran Ilmu Pengetahuan Sosial dan siswa kelas VC yang berjumlah 36 orang. Teknik pengumpul data yakni teknik observasi langsung dengan alat pengumpul data yaitu lembar penilaian kemampuan guru merancang pembelajaran, kemampuan guru melaksanakan pembelajaran dan lembar tentang aktivitas belajar siswa. Peneltian ini dilakukan sebanyak 2 siklus. Hasil analisis data menunjukkan terjadi peningkatan kemampuan guru dalam merancang dan melaksanakan pembelajaran menggunnakan model kooperatif teams games tournament. Dengan skor rata-rata pada kemampuan guru merancang pembelajaran pada siklus I 3,30 kemudian siklus II 3,70. Pada kemampuan guru melaksanakan pembelajaran pada siklus I 3,31 kemudian siklus II 3,78. Sedangkan peningkatan rata-rata persentase aktivitas belajar siswa pada siklus I aktivitas fisik 58,80%, aktivitas mental 28,70% dan aktivitas emosional 69,45%, kemudian pada siklus II aktivitas fisik 82,21%, aktivitas mental 65,74% dan aktivitas emosional 91,65%.
Kata Kunci :Peningkatan, Aktivitas Bealajar, Model Teams Games Tournament
Abstract : The purpose of this study was to describe the increase in student learning activities by using a model of cooperative teams tournament games in the subject of Social Sciences VC class 18 Pontianak West Elementary School . The method used is descriptive method to form a Class Action Research . Subjects were subject teachers and students of Social Sciences VC classes totaling 36 people . Data collection techniques namely direct observation techniques with a data collection tool that teachers' evaluation sheets designing learning ability , the ability of teachers to implement learning and pieces of student learning activities . This study was done 2 cycles . The results showed an increase in the ability of teachers in designing and implementing a model of cooperative learning teams using tournament games . With an average score on the ability of teachers to design learning in the first cycle and then cycle II 3.30 3.70 . On the ability of teachers to implement learning in the first cycle after cycle II 3.31 3.78 . While the increase in the average percentage of student learning activities in the first cycle of physical activity 58.80 % , 28.70 % mental activity and emotional activity of 69.45 % , then in the second cycle of physical activity 82.21 % , 65.74 % mental activity and emotional activity of 91.65 % Keywords :Increase, Learning Activities, Model Teams Games TournamentDOI: http://dx.doi.org/10.26418/jppk.v4i1.8716
Refbacks
- There are currently no refbacks.
Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK) published by
Faculty of Teacher Training and Education, Universitas Tanjungpura
CP: (62)83125507573
ISSN: 2715-2723 (online)
This is a website that publishes open access articles distributed under the Creative Commons License. Licensed under the terms of the Creative Commons Attribution 4.0 International License .
View JPPK Stats